Mario Golf: Super Rush developers wanted maps the size of Hyrule Field, Zelda's team of Nintendo helped
When Mario Golf was launched: Super Rush in June, we found that it was a solid entrance in the series , although it lacked that little pizazz and creativity necessary to make it something that was really worth it. However, a new feature that changed things a bit was Speed Golf, a way that allows you to run without problems for each hole field in Hoyo between shots. In a recent interview with Japanese magazine Nintendo Dream, Hiroyuki Takahashi (producer) and Shugo Takahashi (director) of Camelot explain that the new mode encouraged the team to create fields where the 18 holes are connected on the same map, instead of having Charging screens. They create the illusion that you are still playing in the same area. In the translations shared by Nintendo Everything, we see that the team was aimed at creating a map as big as Hyrule Field of Zelda, and even had the help of the Zelda team: Breath of the Wild of Nintendo to help work In that goal: s. Takahashi: The fields are also huge. W